Information & Communication Technologies (ICT) 

In this activity, students will learn about custom blocks and will create two blocks that will tell the robot to move a certain number of centimeters and turn a certain number of degrees. For this the srudents will also make the necessary transformations.

In this course, students will learn about the components of the EV3 MINDSTORSM  robot, program the robot using blocks to make basic movements and then control it with the help of the remote control.

This Scenario consists of 5 sessions which introduce on using the computer program to perform presentations. Students will have to learn the different tools of the program in order to be able to do presentations. The Europeanity component is focused transversely as the subject of preparation of the different presentations during the Scenario.

This Scenario consists of 4 sessions which introduce on using the computer program to perform texts / portfolios. Students will have to learn the different tools of the program in order to be able to do a portfolio. The Europeanity component is focused transversely as the subject of preparation of the different presentations during the Scenario.

By the end of the teaching periods the students will be able to understand, respect and apply the core rules of Netiquette. Being aware of the impact of language on others, they will be able to use the language in a positive and socially responsible manner.



Teachers: Theodoros Tsourakis, Kleopatra Kalogerakou

School: 1st Experimental High School of Athens

Subject areas: Computer science

Module: Information Technology

Unit: Evaluating information sources

Student age: 12-13

 English Language Level (According to the Common European Framework reference for languages): B1-B2

 Requirements: Access to PC lab

 Duration (in teaching hours): 3 Teaching Hours

 Key words

Information, Content, Source, Timeliness, Authority, Acurracy, Purpose, Bias, Relevance, Evaluation criteria


Europeanity

This scenario aims to promote the Competence area 1: Information and Data Literacy and more specifically 1.1 Browsing, searching and filtering data, information and digital content and 1.2 Evaluating data, information and digital content, as described in the DigComp: the European Digital Competence Framework for Citizens that supports the development of digital competences at all stages of education and training.

School: 1st Experimental High School of Athens

Subject areas: Computer science

Module: Information Technology

Unit: Copyrights and Open Licenses

Student age: 12-13

 English Language Level (According to the Common European Framework reference for languages): B1-B2

 Requirements: Access to PC lab

 Duration (in teaching hours): 4 Teaching Hours

 Key words

Copyright, Creative Commons Licenses, Ethical Use of Content, Public Domain, Attribution


Europeanity

This scenario aims to promote the Competence area 3: Digital content creation and more specifically Competence 3.3 Copyright and licenses as “the ability to understand how copyright and licenses apply to data, digital information and content”, as described in the DigComp: the European Digital Competence Framework for Citizens that supports the development of digital competences at all stages of education and training.


From the First industrial Revolution to the ICT

Empowering the European Citizenship and discovering Europe through CLIL